Monthly Archives: September 2011

Multi-Function dice rolls

I wonder if any of the big bloggers have as much trouble getting accurate/nice post titles as I do? Anyway, onto the subject at hand.

I was reading a new RPG recently called Threshold: Tragic Superheroes (the beta of which is here) and although that game didn’t really impress me all that much, it did strike a bit of inspiration in my head.

I enjoy rules-light systems for the most part. However I do on occasion like complex rules in my systems. Few rules, but the rules that are there are only simple on the surface, so to speak. The main expression of this is I have (somewhat unconsciously) become a big fan of multi-function dice rolls in a game. A player rolling whatever dice a game has and getting several results from that one roll.

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Posted by on September 29, 2011 in Pondering RPGs


Rules-Light Player Characters

More musings on tabletop game design:

(In the continuing effort to find out and pin down just what I like and don’t like in RPGs so that I might find/build/brew the perfect system. Coherency not guaranteed.)

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Posted by on September 22, 2011 in Pondering RPGs