Got back into Fallout 4. More observations for today’s intro bit. I’ve been avoiding the main quest(s) for as long as possible, which has thrown the main quest emotions into even sharper contrast. It’s been like a year and a half in game that I’ve been running around clearing settlements, creating trade routes, and generally just messing around with exploring and settlement building. Almost two years without doing a single thing to find the guy who killed my significant other and kidnapped my child. Yet every time a conversation touches on the topic, my character responds with the emotional distress as if it happened recently. It has also really highlighted the main strength (and weakness) of the game. It was something I noticed in Skyrim, but its even worse here. In Skyrim it was that every quest-line had to be written as if it was the first you encountered. So if you do it late in your playthrough a lot of it doesn’t make sense. None of the quests reference any other quest-line, even the world-affecting ones. In Fallout 4, this is even worse. The freedom of the game is incredibly broad, you can go anywhere and do nearly anything. The freedom is because nothing you do really matters. Doesn’t matter what you select in dialogue menus, the other character’s line is pretty much the same no matter what. I met a guy that praises you for a really hard enemy you killed in a particular quest, but this time I met him before I did that quest and his lines are almost identical. Just swapping out that enemy killing for another couple of quest events I was involved in.
However, I did have a cool emergent game moment. I was at one of my many settlements at night working on some weapons I think and I got the notification it was being attacked. I figure it’s raiders or super mutants, something that happens a lot. So I get up from the workbench and turn to the right and suddenly this horde of ghouls rush out of the darkness right at me. Swarming right over the settlers nearby and it was a real nasty fight. That moment of turning and seeing them come out of the darkness was a moment of almost complete immersion that I haven’t felt with a video game in a long time. So whatever the flaws of the game, it is still good at grabbing me. Plus I’m still having fun using my elder god knife to slaughter my way across the Commonwealth.
- Denial by Masterweaver
- The Bureaucracy of Canicide by Majin Syeekoh
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